The Society Test

Game rules

How to play

  • Your ship sails ahead on its own, faster and faster. Steer it sideways with ← → or A D.
  • Rocks, ice, walls, wrecks, kraken and whirlpools sink it, and so does sailing off the Edge on either side.
  • The farther you sail, the higher your score: each knot of speed earns a point a second. A gold coin adds 250 points, a ruby super coin 2,500.
  • The sea grows harder through five stages: Calm Waters, Uncharted Territory, Dangerous Waters, the Outer Rim and the Edge.
  • Esc pauses free play. Competitive play can’t be paused. A voyage lasts 30 minutes at most.

Free and competitive play

  • Free play is free and never wins a prize.
  • A competitive game costs $0.10, paid in $WIF from your wallet on Robinhood Chain.
  • When your ship sinks in a competitive game, one bonus life costs $5: you keep your score and sail on from where you sank, shielded for a moment.

Prizes

  • Half of everything paid is the week’s prize. The other half is burned.
  • Weeks run Monday to Sunday (UTC). Your best competitive score of the week counts; a tie goes to whoever got there first.
  • The week’s top three competitive scores win 50%, 30% and 20% of the prize, paid in $WIF to their wallets after the week closes.

Fair play

  • Every competitive voyage is replayed by the server, move for move, and counts only if the replay matches.
  • Unusual voyages near the top are checked by hand before they’re ranked.
  • By paying, you confirm prize competitions are allowed where you live.

Paying

  • You need $WIF and a little ETH on Robinhood Chain for network fees.